The last issues of Adam Bly's science magazine SEED featured some of our dear DLD friends, including the senior curator of Architecture and Design at the Museum of Modern Art, Paola Antonelli and biology pioneer Craig Venter. In a frank interview, Venter who sequenced the human genome explains what’s holding science back and how he intends to fix it. The design issue presented seven different themes – from visualization to algorithm – that underlie the emerging science-design movement. I like it a lot, especially the conversation of Will Wright and Jill Tarter of the SETI center on science and game design. Wright created not Sims as well as Spore. And the influence game design has on science but also business is far reaching "Can we model reality?”
The debate between the highly esteemed “father of fractal geometry” Benoit Mandelbrot and MoMA’s Paola Antonelli embraces among other things, fractals, self-similarity in architecture, algorithms that could specify the creation of entire cities, visual mathematics, and “the death of Euclid”. And what is interesting, Nassim Thaleb dedicated his book "The Black Swan" to Mandelbrot. Small worlds indeed.
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